AI Insights · Timothy · October 2024
Top Down Games Performance in Italy for Q3 2024
In Q3 2024, top down games in Italy saw varied trends across downloads, revenue, and active users, with notable performances from titles like Brawl Stars and Clash Royale.
During the third quarter of 2024, the top down games segment in Italy demonstrated a range of performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Brawl Stars from Supercell experienced fluctuations in weekly revenue, starting strong at around $915K in early July and peaking at $1.06M the following week. However, it saw a decline towards the end of the quarter, finishing with approximately $753K in late September. Weekly downloads showed a downward trend, beginning at 71.8K and ending at 43.2K. In terms of active users, the game started with over 4.4M and gradually declined to about 3.6M by the end of September.
MONOPOLY GO! by Scopely, Inc. maintained relatively steady weekly revenue, averaging around $290K throughout the quarter. The game saw an increase in downloads mid-quarter, reaching a high of 30.6K in mid-August before dropping to 19K by the end of September. Active users peaked at 143.7K in late August but decreased to 122.2K by the quarter's close.
Whiteout Survival from Century Games Pte. Ltd. showed a consistent increase in revenue, peaking at $130K in early September. Downloads showed a gradual rise, with a peak of 33.9K downloads in early September. Active users also trended upwards, starting at 71.4K in early July and growing to 98.6K by early September.
Travel Town - Merge Adventure from Moon Active experienced an upward trend in weekly revenue, peaking at around $92.9K by the end of September. Downloads saw a peak in late August at 22.6K before declining to 14.4K by the end of the quarter. Active users showed growth mid-quarter, reaching 144.3K in late August, but decreased to 125.6K by the end of September.
Clash Royale, another title from Supercell, experienced fluctuating revenue, starting at $113.9K and peaking at $138.6K in early August. Downloads increased towards the end of the quarter, reaching 15.7K in late September. Active users saw significant growth, rising from 1.9M in early July to nearly 2.4M by the end of September.
For more detailed insights on these games and their performance, visit Sensor Tower.